Computing
Computing Curriculum
Computing at Pippins is built around three core strands: Connect, Communicate and Collect, underpinned by the key threshold concept of coding . From EYFS onwards, children begin by exploring technology in practical, hands-on ways, learning how devices work, how to give and follow precise instructions, and how to use technology safely and respectfully. In Key Stage 1, pupils develop a secure understanding of algorithms, simple programming and data handling, while beginning to organise, store and retrieve information in different digital formats. Online safety is embedded throughout, ensuring children understand how to keep personal information private and communicate responsibly in digital spaces .
As pupils move into Key Stage 2, the curriculum deepens and broadens significantly. Children design and write programs for specific purposes, using sequence, selection, repetition and variables, while learning to debug and refine their code . They explore networks and the internet, evaluate digital content critically, and understand how search engines and data systems operate. The long-term plan shows progression from Bee-Bots and Scratch to Python, website design, computational thinking and big data, alongside creative media projects such as animation, video trailers and digital presentations. By Year 6, pupils are confident digital citizens who can design, evaluate and improve digital products while understanding the wider impact of technology on communication, collaboration and society.
For full details, please see the uploaded curriculum documents .
